#ifndef ENEMY_H_
#define ENEMY_H_

#include "entity.h"
entity *make_satellite(vec location, int health);
entity *make_satellite_off(vec location, int health, size_t offset);
entity *make_basic_spray(vec location, int health);
entity *make_triangle(vec location, int health);
entity *make_cycle(vec location, int health);
entity *make_missile(vec location, int health);
entity *make_mothership(vec location);

declare_body(target_position, {
	vec target;
})

target_position *target_loc(vec loc);

#endif